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Bienvenidos
a 3D y Animación, tu portal en Español.
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Documento sin título
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mike
chambers the day after tomorrow
Twisters,
giant waves, terrific storms, frosts... 'The Day after Tomorrow'
presents to us the worse of the futures for our planet completly
detailed, using a lot of amazing visual effects generated by a wide
number of studios.
Mike
Chambers, Visual Effects Producer in this film, has more than 20
years in the industry. Among the films in which he has been involved
we found some like 'The Abyss', 'True Lies', 'Broken Arrow', 'Evolution'...
All of them with a great number of fantastic visual effects.
We
have spoken with Mike on his trainning, his work in previous films,
his work in 'The Day after Tomorrow', the effects generated by the
studios involved in this project, the twisters, the flood of New
York, the ice, ...
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El Portal del 3D y la Animación - Looking
at the list of movies in which you have been involved, we can find
‘True Lies’, ‘Broken Arrow’, ‘Evolution’,…
¿How were your beginnings in the visual effects? ¿Which
was your trainning?
Mike
Chambers - Although I did
study filmmaking in college, the best training was really on the
job. My earliest experiences in visual effects was working for Doug
Trumbull at Showscan, Richard Edlund at Boss Films and, later, at
Apogee Studios. These experiences were prior to the time that CG
had taken over the industry, so I was exposed to the many traditional
techniques of visual effects production on a wide variety of projects.
3DA
- Before ‘The Day after Tomorrow’ you already had worked
creating natural disasters in ‘Volcano’. What would
you emphasize of your experience in that movie? Has helped to you
that experience to face the visual effects of ‘The Day after
Tomorrow?
Mike
- The differences between the two were that
Volcano utilized miniatures and practical elements to a much greater
degree, but otherwise the organizational requirements of these types
of films are very similar. The technology available to us currently
has improved greatly in the 8 years since Volcano was produced.
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3DA - Tornadoes, giant waves, gigantic storms, frosts...
How many visual effects shots are in 'The Day after Tomorrow’?
How many studios have been involved and which shots made each of them?
Mike
- In the final film there are over 400 visual
effects shots, with a great percentage of them being highly complex.
In the end, we used about 9 or 10 vendors to produce the work, including
Hydraulx, ILM, The Orphanage, Tweak Films, Digital Domain, Yu+Co,
Zoic Studios, Ring of Fire, Dreamscape and Crack Creative. We tried
to give the main vendors complete sequences, but some work was shared
between 2 or 3 studios.
Generally speaking Hydraulx handled Antarctica, Tokyo and Space.
ILM covered the Wolves and Frozen New York at the end. The Orphanage
did the Helicopter Crash, the Storm Cell and the Big Freeze sequences.
Digital Domain took care of the Twisters and some of the NYC Storm
Tide. Aerials of the wave were done by Tweak films. Miscellaneous
2D and invisible effects were handled by the others.
3DA
- Hydraulx has generated more shots for this movie that any other
studio, among them the flight over the Antarctica, that we can see
with the opening credits, and later how this is cracked. How were
created these shots?
Mike
- The opening shot and the
few other aerials were entirely CG, built from the ground up. Only
the skies were based on actual photographic elements, though they
were stitched together and painted for the actual needs of the shots.
The actors worked on a small platform stage that was completely
surrounded by bluescreens, and these shots were composited with
CG terrains, skies, and most importantly, the crack itself. The
depths were modeled and falling chunks of ice were hand animated
to serve each shot specifically. Great work on a great sequence!
Hydraulx
also created the hailstorm in Tokyo and the spectacular views of
earth and its storms from, and including, the space station.
3DA
- Have Hydraulx used real footage in these views of earth and its
storms from the space? How were created these shots?
Mike
- Some actual satellite images
were used as a base, but they were extensively painted. 3D clouds
and storm systems were also added.
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