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El Portal del 3D y la Animación - We know that the CG cinematics of 'Onimusha 3', the Capcom's videogame, they have been made in your studio, Robot. What can you tell to us on the studio? In which other projects have you been involved?
Ikuo Nishi -
At Robot, we have different divisions to produce commercial films, motion pictures, web sites, graphic designs, 2D animations, character merchandise and music.
Our CG division has produced several game cinematics for Capcom titles like 'Resident Evil 0', 'Clock Tower 3' and 'Onimusha 2', or Namco's 'Baten Kaitos'.
3DA
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Which software have you used for making these CG cinematics? for modeling, texturing, animation, render and postproduction?
Ikuo
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Discreet 3ds max for modeling, animation and texturing. Chaos software's V-Ray was used for rendering.
Other plug-ins we used were Shag:HAIR for hair, cloth FX (ex- stitch) for cloth simulation, Afterburn for explosions, phoenix tools for flames and also we used Adobe AfterEffects for composition.
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