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3DA - For the character's animation, we know that you have used motion capture, but also animation by keyframe. How have you animated the characters in any shot?
Ikuo
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In most shots, we used motion capture and refined the motions to emphasize the power manually. And we added facial animation and finger animation also.
3DA - In reference to the facial animation, was captured the moves of the actor's faces anyway or they were only used as reference? Can you tell to us how you animated the characters faces?
Ikuo
- No captured. We did them totally by keyframe. But we could shot videos of Kaneshiro during voice recording. We used it and films and photobooks for reference.
3DA - In the cinematics we can see all kind of creatures, gigantic insects, winged beasts, but also skeletons and humans. Which were most difficult to animate? What made them more complicated?
Ikuo - Well.. most difficult one was main Ninja character. He has all factors to make it difficult. Close-up shots to capture facial expression and lips, complicated finger movements to handle the sword.
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